
Dust is a slow and intense exploration of complex textural sounds, shredded into microscopic particles, and pulsating interlocking loops, recomposed during a improvised performance.
The sources are leftovers of digital processes, material created with old analoge synthesisers, noises of all colours and flavours, field recordings; splashing waves from a shingle beach, captured on site in Australia, a massive storm, steam from my Italian coffee maker, crackles from the lead-out groove of a worn record, hum and electrical discharges from a large transformer, collected over several years, and refined and deconstructed in various ways.
duration: ~ 60 minutes
sound: 12 channel 3D d&b Audiotechnik Soundscape version
specfic event performed on January 26 at Palazzo Grassi, Venice, Italy
duration: 45 ~ 60 minutes
sound: 6 - 32 channels
light: complete darkness or specific theatrical light depending on venue

Stanford Dust is a version of Dust entirely based on recordings taken during a residency at The Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University in Spring 2013. Stanford Dust was presented on May 23 and May 24 at Stanford's Bing Concert Hall Studio.